WASPS
- 9 Devlogs
- 26 Total hours
WASPS: World And System Proceduraliser Sim. Where you make your own realistic, immersive planetary systems from scratch, and explore them on your own computer.
WASPS: World And System Proceduraliser Sim. Where you make your own realistic, immersive planetary systems from scratch, and explore them on your own computer.
I added an inspirational message at the start.
Also i realised that app.js was so messy and approaching 2000 lines so I did major reformatting and restructuring.
Nothing much else was added, but I did do some stylistic edits to make the UI more approachable and remove the dumb gradients and stuff like that.
(new features)
(Bug fixes)
(to fix)
(added)
(new bugs)
No bug fixes for this update unfortunately. I know in the last one I said there would be an intermediate minor update for bug fixes but I guess I made this instead. Next time, I probably (?) will fix the bugs.
(added):
(Bug fixes)
(new bugs)
Sorry for the long delay, but I think it was worth it. I aim to improve the gas giant shader by adding localised spiral storms and etc. and fix the above bugs for the next devlog and minor update. Heck, I have plans for this to become a game now, given its satisfactory results: stay tuned!
(Bug fixes)
Next step: more planet typessss, for the next big update. I will begin versioning now and I have edited my previous devlogs to reflect this.
C y’all very soon!
We added stars! Woo! But the shaders are now broken again. :(
(Bug fixes)
(Added)
I aim to be a bit more serious when posting this stuff now, but I have officially:
(Bug fixes)
transformFactor on top of OrbitControls since for some reason when I transfer from third to first person the camera goes from front to back.(Added)
That’s all for now. I also added some more screenshots and a recording, hope y’all like it.
Got the basic system up n running. Prolly this is going to be my shortest devlog because I got the easy stuff done… Oh well it looks OK for starters.
Need to improve water shader though in top priority. It does not work as good as the land shaders, it’s not dynamic so need to change that too.