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5h 19m 46s logged

Major Update (v0.3.0)

(added):

  • Gas giant generation! That took way longer than expected, but it was ultimately mediocre, and I really want to improve the shaders still.
  • There’s 4 main types of gas giants, each generated on seeds, and the shaders should be dynamic.
  • With gas giants, we also have ring-like generation! We can generate saturn-like rings now.
  • Small spaceships that tour the system! So it doesn’t feel that lonely.
  • Basic pathfinding for those spaceships.
  • Nerf up the player’s spaceship speed and thrust.
    (so you can zoom round the system)
  • Moons are now optional.

(Bug fixes)

  • Fixed spaceship glitching problem wherein orientation was flipped.

(new bugs)

  • Moon does not go away when you regenerate without the moon parameter
  • FOV too wide for spaceship leading to clipping issues (again) [easy fix]
  • Idk, Gas Giant shader needs to look better
  • Annoying nonfunctioning orbit parameter at the start.

Sorry for the long delay, but I think it was worth it. I aim to improve the gas giant shader by adding localised spiral storms and etc. and fix the above bugs for the next devlog and minor update. Heck, I have plans for this to become a game now, given its satisfactory results: stay tuned!

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