Major Update (v0.3.0)
(added):
- Gas giant generation! That took way longer than expected, but it was ultimately mediocre, and I really want to improve the shaders still.
- There’s 4 main types of gas giants, each generated on seeds, and the shaders should be dynamic.
- With gas giants, we also have ring-like generation! We can generate saturn-like rings now.
- Small spaceships that tour the system! So it doesn’t feel that lonely.
- Basic pathfinding for those spaceships.
- Nerf up the player’s spaceship speed and thrust.
(so you can zoom round the system) - Moons are now optional.
(Bug fixes)
- Fixed spaceship glitching problem wherein orientation was flipped.
(new bugs)
- Moon does not go away when you regenerate without the moon parameter
- FOV too wide for spaceship leading to clipping issues (again) [easy fix]
- Idk, Gas Giant shader needs to look better
- Annoying nonfunctioning orbit parameter at the start.
Sorry for the long delay, but I think it was worth it. I aim to improve the gas giant shader by adding localised spiral storms and etc. and fix the above bugs for the next devlog and minor update. Heck, I have plans for this to become a game now, given its satisfactory results: stay tuned!
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