I’ve been procrastinating my devlogs, but I finished up basically all the parts and fixed a ton of problems. Now I can get started with the assembly. I’ve been procrastinating way too much with devlogging because every time I finish recording its late at night and I’m too lazy to devlog but here’s a summary:
- I tried implementing the linear cam (which is just a fancy name for a sliding ramp) but I quit halfway through because there was barely any space and I was too lazy to make it work. I then implemented my old idea (the linkage) but when you mirror it, it takes up 50mm which is huge. I then decided to go back to the linear cam. I added two ramps and two slots instead of just one so its more stable. I plan to add a screwed in 3d print plate underneath so it doesn’t bend. Now it only takes up like 35mm which is slightly better.
- I mirrored the gear and realized the plate that switches the gear ratio will be hitting the outer bearing of the dog clutch, so I spaced out the gears a bit more. I’ll probably be switching away from the outer gear on the dog clutch because it takes up tons of space.
The parts are basically done, I just have to see how everything works in an assembly.
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