Frontman
Hello everyone! This will probably, maybe, be the shortest amount of time for a devlog, so let’s hop to it!
I’ll never let you go
Last night, I implemented the backend funtionality and started on frontend functionality, a ’lil bit. Over the past 30 odd minutes, I finished up the saver struct. I wanted to have Saver be have a custom drop impl, but that would require it to carry an immutable reference to the CPU through the running of the emulator, which would break ownership rules due to having to make a mutable reference to the CPU to step it.
What I did was I isolated the loop into a function and saved the return value to a variable, which gets propogated after the emulator attempts to save.
The video is of me loading in a save into Pokémon Red! Comment which theme you want me to show off next!
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