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1h 51m 10s logged

Devlog #2 (ish): Proper Props 2, Munitions!!

  • Added a simple shotgun prop that deals damage in a “cone” based on distance and angle. This should be a high-priority tool for the player.
    • Visualized below is the very accurate hitbox of the shotgun, which I had to do since I got impatient trying to download external packages for doing a conecast.
    • Don’t worry, it does verify that items are hit within angle limits. Luckily, I ended up learning a bit more about Unity’s collision systems (though it still looks a bit inefficient…)
  • A camera prop (also activatable) was also added, stunning enemies in front of it. Say cheese!

Fixes/Tweaks:

  • Hopefully unique props should save their state to our timeloop manager object
  • Fixed an error happening when the player tries to grab a non-wireable prop while holding a wire
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