I was working on water system and improving GTAO. While testing I found weird little horizontal strips on shadows. I thought it was my WSM bug so I was trying to fix it. After I checked all possible bugs i realized that I could downgrade GTAO by linear interpolation. I fixed it and now works fine. Water currently has implemented SSR and simple Gernster waves. On the images you can see clip levels and virutal pages shown in shadow debug mode
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