Editor Update
The editor has been significantly improved and now looks much better.
Cross-Platform Support
The editor no longer depends on the Windows API, which means it should work on both Windows and Linux.
Technology Stack
The original goal was to use only:
- C++
- Vulkan SDK
- SDL3
- GLM
These are all standard components that come with a typical Vulkan development setup.
After further research, Dear ImGui was also added.
It is currently the only third-party dependency.
Performance
- Both the Scene View and Game View are capped at 60 FPS.
- The Scene View captures the 90th frame of the particle effect so that it remains static.
Next Steps
Focus will now shift to expanding the editor’s functionality.
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