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3h 16m 35s logged

Editor Update

The editor has been significantly improved and now looks much better.

Cross-Platform Support

The editor no longer depends on the Windows API, which means it should work on both Windows and Linux.

Technology Stack

The original goal was to use only:

  • C++
  • Vulkan SDK
  • SDL3
  • GLM

These are all standard components that come with a typical Vulkan development setup.
After further research, Dear ImGui was also added.
It is currently the only third-party dependency.

Performance

  • Both the Scene View and Game View are capped at 60 FPS.
  • The Scene View captures the 90th frame of the particle effect so that it remains static.

Next Steps

Focus will now shift to expanding the editor’s functionality.

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