You are browsing as a guest. Sign up (or log in) to start making projects!

2h 49m 14s logged

Progress Update – Last 3 Hours

Focused on two main things:

  1. Engine Optimization
  2. Font Rasterizer – added support for rendering fonts in the HUD

Optimizations:

  • Integrated VMA (Vulkan Memory Allocator)
  • Added object instancing
  • Fixed a buffer bug that was causing a memory leak

Image:

Cube made of 30×30×30 (27 000) smaller cubes + HUD with rendered font.

All of this is made in C++ and the Vulkan SDK.

1
376

Comments 2

@Cassetu

damn thats crazy :0

@obedot

Oh wow. Font rasterizer? That’s gotta be tough