Progress Update – Last 3 Hours
Focused on two main things:
- Engine Optimization
- Font Rasterizer – added support for rendering fonts in the HUD
Optimizations:
- Integrated VMA (Vulkan Memory Allocator)
- Added object instancing
- Fixed a buffer bug that was causing a memory leak
Image:
Cube made of 30×30×30 (27 000) smaller cubes + HUD with rendered font.
All of this is made in C++ and the Vulkan SDK.
Comments 2
damn thats crazy :0
Oh wow. Font rasterizer? That’s gotta be tough
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