Engine Updates
- Added GPU-driven Hi-Z culling
- Added canvas — you can now make HUDs
- Optimized scenes a little
- Added Scene Serializer
- Added Asset Manager
- Added Color class — you no longer have to work with plain vectors
Showcase
On the image you can see a cube made from 30×30×30 smaller cubes, each one casting a shadow.
In the bottom-left corner you can see the canvas.
All of this is made in C++ and the Vulkan SDK.
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