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5h 45m logged

Engine Updates

  • Added GPU-driven Hi-Z culling
  • Added canvas — you can now make HUDs
  • Optimized scenes a little
  • Added Scene Serializer
  • Added Asset Manager
  • Added Color class — you no longer have to work with plain vectors

Showcase

On the image you can see a cube made from 30×30×30 smaller cubes, each one casting a shadow.
In the bottom-left corner you can see the canvas.

All of this is made in C++ and the Vulkan SDK.

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