+1 Jump Skate Escape
- 43 Devlogs
- 207 Total hours
Roblox skateboarding progression game where moving earns XP which contributes towards your level. Level boosts your speed and jumps and each run takes you further through two obstacle-filled worlds.
Roblox skateboarding progression game where moving earns XP which contributes towards your level. Level boosts your speed and jumps and each run takes you further through two obstacle-filled worlds.
Quick Start Guide
Spent some time in studio redacting all the assets which I couldn’t distribute, such as the asset packs, trees and decorations in general. I didn’t really know how to redact the UI, because I didn’t want to make completely separate UI just for a quick start guide.
Fortunately the UI was custom made so I do have the rights to distribution and commercial rights.
Read Me and License
Wrote the Read Me and License for the github repository for this project, which includes a quick start guide along with some other information and troubleshooting solutions. The build itself is redacted and UI is not, but UI is relatively easy to spot so I don’t think that will be an issue. Worse case scenario I can file a DMCA takedown request as outlined in my LICENSE.
It’s been a long journey, and I’m so glad I made it. This will most likely be the last devlog before I ship, so hopefully the reviewers do well on me.
Took a temporary detour to make the race map and also improved upon World 2. Every 5 minutes, the user can choose to participate in a “Race” with other people. The winner of the race will receive wins (I haven’t really decided what to give yet) and its sort of just like a fun little event.
Changes
This devlog was supposed to be out yesterday but HackaTime servers were down and so I couldn’t post. Anyways, the entirely of W2 is now complete (aside from balancing) which I still have to do. The issue is that WalkSpeed is locked to +1 per level, but the world two map is the same size so you start slamming into walls.
Game Stats
We have almost 10k people signed up for the World 2 release date in a few days (WHICH IS CRAZY)!
And we also hit 20k home recommendations which is nice and hopefully that number keeps growing.
Finished up the 6th section! This one is definitely one of the more unique ones out of the batch, and I think I’m going to do something similar for the ones after that as well.
World 1 had like a biome sort of theme such areas such as “Forest”, “Ice”, “Dune” and “Sakura” so the theme for World 2 would be planets. 🪐
So far I’ve completed Earth, Moon, Mercury, Mars, Venus and Saturn. I’ve also tried to implement details of each planet inside the build itself, so for Saturn (shown in image) I added arches above the top since it has rings and also added a bunch of small floating rocks as “moons”
There’s been a major bug with the UI on top of the skateboards where sometimes it just wouldn’t show. I think this is something do with the Roblox glyph engine, I’ve had an issue similar to this before but it was with another game and it has significantly more textlabels, and the text was flickering instead of just blatantly not showing. I’ve added adonis with dex which lets me view studio properties inside of Roblox so I can see whether its a studio issue or just my code.
Additional Changes
Just realised that this entire time I haven’t been uploading to github. Unfortunately there isn’t an easy way to upload files to git directly from the studio but I do now have script sync enabled and will try to commit at least once every devlog. Not really sure about the times when the devlog is mainly about building, as I can’t just directly upload the rbxm file since I use so many bought assets. Eventually during the final ship I will spend the time to create a map with the assets stripped out.
Changes
Right now I’m working on the map for W2, hopefully I can get this finished fast!
Massive overhaul. Before there were way too many different values for the user to handle, so I decided to simplify it. Now, every single obtainable item in the game revolves around XP. XP is obtained by moving or being at one of the training grounds. Obtaining XP increase progress towards your LEVEL, which controls things like WalkSpeed, Jumps, Ramp Boost.
THUMBNAILS + RELEASE!
Game link: https://www.roblox.com/games/92438199141937/1-Skate-Obby-Escape
New UI + Polish Changes!
Honestly these past few devlogs I kinda got no idea what to say, I could go on about the thousands of tiny value changes I did but that’d be boring so here’s the more important things.
Changes
WE ARE SO SO SO CLOSE TO RELEASE! Thumbnails are being made as I speak!
Changes
The majority of the game is complete, all that’s left is the monetization and the trails. The work detailed within this devlog has been spread out across some of the previous sessions so they were definitely not all done in this time!
Changes
Finally nearing the completion of the map! Although basic, I think it looks pretty good for my first time. Can’t wait to get started on the scripting side, everything should be a lot more smooth there.
Changes
Hopefully I’m near the completion of the map, apologies if these last few devlogs have been rather slow since its my first time building an entire map. I have a commercial license for the skateboard models and the UI but I unfortunately cannot share them in a github public repo.
Devlog #003
Finished off the spawn area
Devlog #002
Continued expanding the map and now there’s slopes going higher and higher. This is my first time officially building a full map for the first time, so I decided to do something simple for now.
Devlog #001
This is my first time learning BUILDING in Roblox Studio, so I chose a relatively simple game. I’m mainly a scripter, so this is a new experience for me. The idea for this game is basically like a simulator where the player can get further and further.