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+1 Jump Skate Escape

  • 43 Devlogs
  • 207 Total hours

Roblox skateboarding progression game where moving earns XP which contributes towards your level. Level boosts your speed and jumps and each run takes you further through two obstacle-filled worlds.

Ship #1 Pending review

I built a Roblox skateboarding progression game where movement earns XP, levels increase your speed and jump power, and each run takes you further through two obstacle filled worlds.
The game map includes ramp boosts, hazards, lasers, sinking platforms, training areas, board unlocks, trails, rebirths, upgrades, daily rewards, leaderboards and a separate race course.

This was my first major Roblox building project, so I learned a lot about combining scripting, level design, progress systems, UI, monetization and player feedback into one playable experience.

  • 43 devlogs
  • 207h
Try project → See source code →
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4h 9m 31s logged

Devlog #043

Quick Start Guide
Spent some time in studio redacting all the assets which I couldn’t distribute, such as the asset packs, trees and decorations in general. I didn’t really know how to redact the UI, because I didn’t want to make completely separate UI just for a quick start guide.
Fortunately the UI was custom made so I do have the rights to distribution and commercial rights.

Read Me and License
Wrote the Read Me and License for the github repository for this project, which includes a quick start guide along with some other information and troubleshooting solutions. The build itself is redacted and UI is not, but UI is relatively easy to spot so I don’t think that will be an issue. Worse case scenario I can file a DMCA takedown request as outlined in my LICENSE.

It’s been a long journey, and I’m so glad I made it. This will most likely be the last devlog before I ship, so hopefully the reviewers do well on me.

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9h 14m 32s logged

Devlog #042

Race world is now officially out! Sorry it took so long, these past days I have been really busy with school and haven’t worked on much.
I think this will be my last proper devlog of the game, the next will probably just be preparing the project for shipping.

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3h 46m 1s logged

Devlog #039

Added in funnels so that I can see where the users are leaving and why are they are leaving. Hopefully this can help me decide what to add to improve game stats.

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4h 58m 33s logged

Devlog #038

Took a temporary detour to make the race map and also improved upon World 2. Every 5 minutes, the user can choose to participate in a “Race” with other people. The winner of the race will receive wins (I haven’t really decided what to give yet) and its sort of just like a fun little event.

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8h 40m 36s logged

Devlog #036

Changes
This devlog was supposed to be out yesterday but HackaTime servers were down and so I couldn’t post. Anyways, the entirely of W2 is now complete (aside from balancing) which I still have to do. The issue is that WalkSpeed is locked to +1 per level, but the world two map is the same size so you start slamming into walls.

Game Stats
We have almost 10k people signed up for the World 2 release date in a few days (WHICH IS CRAZY)!
And we also hit 20k home recommendations which is nice and hopefully that number keeps growing.

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1h 24m 5s logged

Devlog #034

Finished up the entirety of the main map! Got the spawn to do (new training areas + skateboard models) and I should be good to start scripting the second world!

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1h 3m 1s logged

Devlog #032

Finished up the 6th section! This one is definitely one of the more unique ones out of the batch, and I think I’m going to do something similar for the ones after that as well.
World 1 had like a biome sort of theme such areas such as “Forest”, “Ice”, “Dune” and “Sakura” so the theme for World 2 would be planets. 🪐
So far I’ve completed Earth, Moon, Mercury, Mars, Venus and Saturn. I’ve also tried to implement details of each planet inside the build itself, so for Saturn (shown in image) I added arches above the top since it has rings and also added a bunch of small floating rocks as “moons”

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3h 52m 1s logged

Devlog #031

Finished the first 5 sections of W2! I added these cross sectioned lasers just to mix it up and make world two a little more different than world 1.
Also some guy has 41 hours on the game lol

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4h 45m 25s logged

Devlog #029

There’s been a major bug with the UI on top of the skateboards where sometimes it just wouldn’t show. I think this is something do with the Roblox glyph engine, I’ve had an issue similar to this before but it was with another game and it has significantly more textlabels, and the text was flickering instead of just blatantly not showing. I’ve added adonis with dex which lets me view studio properties inside of Roblox so I can see whether its a studio issue or just my code.
Additional Changes

  • Added group reward with brand new skateboard
  • Added badges
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2h 9m 2s logged

Devlog #027

Just realised that this entire time I haven’t been uploading to github. Unfortunately there isn’t an easy way to upload files to git directly from the studio but I do now have script sync enabled and will try to commit at least once every devlog. Not really sure about the times when the devlog is mainly about building, as I can’t just directly upload the rbxm file since I use so many bought assets. Eventually during the final ship I will spend the time to create a map with the assets stripped out.
Changes

  • Added admin command system
  • Added daily rewards
  • Fixed major bugs regarding shop + boosts
  • Added friend boosts and train area boost when multiple people are training on the same rail

Right now I’m working on the map for W2, hopefully I can get this finished fast!

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4h 49m 30s logged

Devlog #025

Massive overhaul. Before there were way too many different values for the user to handle, so I decided to simplify it. Now, every single obtainable item in the game revolves around XP. XP is obtained by moving or being at one of the training grounds. Obtaining XP increase progress towards your LEVEL, which controls things like WalkSpeed, Jumps, Ramp Boost.

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6h 53m 20s logged

Devlog #024

Testing some more thumbnails for maximum click rate. I’m working on a pretty big rework change right now which is why this devlog has so much time attached to it but I wanted to let yall know.

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9h 59m 15s logged

Devlog #022

New UI + Polish Changes!
Honestly these past few devlogs I kinda got no idea what to say, I could go on about the thousands of tiny value changes I did but that’d be boring so here’s the more important things.

Changes

  • You can now choose your own speed, as long as it is lower than your max
  • New hazard systems, such as the floor rising and platforms suddenly dropping
  • Bunch of bug fixes and polish changes

WE ARE SO SO SO CLOSE TO RELEASE! Thumbnails are being made as I speak!

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11h 33m 4s logged

Devlog #021

Changes

  • Added more monetization
  • Added revive system
  • Scripted upgrade machine
  • More polish changes

The game is nearing its complete! Hopefully I am able to release soon once I get some thumbnails made.

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8h 37m 49s logged

Devlog #015

Changes

  • Expanded and Reworked Map
  • Reworked Boost Mechanism (AGAIN!)
  • More Polishing

Made the map significant bigger to encompass new and improved boosting mechanism. I cannot tell you how many times I have rewrote the boost mechanism so HOPEFULLY this is the last time 🤞

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9h 58m 1s logged

Devlog #012

Changes

  • Scripted level and click system
  • Finalised boost system
  • Scripted rebirth
  • Training zones now work
  • Skateboards are purchasable and affect your power per click
  • Scripted 3 leaderboards, playtime, power and wins
  • Pads at every island give wins upon contact and teleport back to spawn

The majority of the game is complete, all that’s left is the monetization and the trails. The work detailed within this devlog has been spread out across some of the previous sessions so they were definitely not all done in this time!

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5h 8m 9s logged

Devlog #011

Got some trails made! There hasn’t been much action in the last few devlogs especially on the scripting side because I’m waiting for the completion of a few more systems before summarizing them all.

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5h 8m 25s logged

Devlog #007

Additions

  • Setup backend data saving using ProfileStore
  • Setup communication via Knit
  • Scripted clicking system to obtain “Power” every time you click
  • Started on ramp boosts (still needs significant polishing)

Physics isn’t my strong suit so hopefully I can figure this out soon!

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1h 52m 8s logged

Devlog #005

Changes

  • Revamped spawn area
  • Placed new skateboards in their designated location
  • Added AFK zone models (will place later)

Finally nearing the completion of the map! Although basic, I think it looks pretty good for my first time. Can’t wait to get started on the scripting side, everything should be a lot more smooth there.

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2h 42m 13s logged

Devlog #004

Changes

  • Revamped Map
  • Received commission for skateboards and UI

Hopefully I’m near the completion of the map, apologies if these last few devlogs have been rather slow since its my first time building an entire map. I have a commercial license for the skateboard models and the UI but I unfortunately cannot share them in a github public repo.

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1h 48m 7s logged

Devlog #002
Continued expanding the map and now there’s slopes going higher and higher. This is my first time officially building a full map for the first time, so I decided to do something simple for now.

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1h 49m 5s logged

Devlog #001
This is my first time learning BUILDING in Roblox Studio, so I chose a relatively simple game. I’m mainly a scripter, so this is a new experience for me. The idea for this game is basically like a simulator where the player can get further and further.

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