Final housecleaning before ship!
I’m not going to lie, I had a beautiful devlog written here before it disappeared because the video I tried to attach was over the 50mb file limit, but I’m going to try my best to recreate it because my dumb donut brain didn’t copy it as a backup before sending.
Today I worked on the final “housecleaning” for my project before I ship it for the first time which involved me making sure that every aspect of the game was playable. I did this partially by adding a list of controls that the player sees when they start the game so that they actually know how to play the game. I also exported it to the web again since I hadn’t tested that it definitely worked on there in a while and that was going to be the final destination for my game. Luckily I didn’t find anything gamebreaking and only found one new slight issue (ignoring the other issue I already knew about that I’ll talk about after) which was that when entering the pause menu using the escape key, you would have to press it twice to get the pause menu to actually show up since the browser captures the first escape key press to free the mouse, unfortunately there’s not much I can do about that but it does still work. The other issue that I already knew about was that newly instantiated objects would freeze the game the first time they’re loaded in however I still haven’t found a solution to this and there might not be one, at least to my knowledge.
However, I believe the game is still fully playable which is why I decided that the downsides were still able to be ignored to allow the game to still be a web game so you can have easy access to it. Sorry, I know that this devlog is quite a bit longer than my other ones but thank you for sticking to the end. :)
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