I added item pickups and enemy health to the game. In order to do this I had to separate entities into two classes: items and enemies. Of course, doing this led to weird and bizarre errors which eventually was revealed to be caused by simple index errors.
I also implemented “animations” if you can even call them animations (its just a flashing sprite). I’m not too happy with the system behind them and the code that makes it work is messy. However, it works and that makes me happy :D
With all of these changes, now anyone can fulfill their greatest fantasy: walking through a boring “maze” while terrorizing random innocent bystanders with totally real guns that aren’t toys trust
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