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6h 32m 16s logged

Hello! Its been awhile since I’ve posted. School just started up and it took a lot of time out of my schedule. Anyways, I’ve implemented the DDA algorithm into the raycaster. It was very hard and it took a bunch of resources/tutorials before I understood the underlying logic. But it was worth it because it makes the walls look 100 times better while also making the game way faster. I also got rid of collision for now because how it used to work was kind dumb since it didn’t allow the user to “slide” off the wall if going in a diagonal direction. So I’ll come back to that soon. Anyways, I hope to also soon add textures to the walls, floors, and celling. I also hope to add a infinite world and a save/load system. NPCs will also come too.

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