DEVLOG 8: Today was a lot of planning. I want to implement a modular system where the player buys/selects rocket parts, each with certain stats like mass, drag, thrust, fuel capacity, etc. I started working on some of those parts today, along with learning Godot’s class/resource system and starting on that. Hopefully tomorrow I can get a working prototype of this system going! Let me know if any of you have any ideas.
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Don’t judge my modeling skills, I only know how to place primitives, and even that I’m kinda bad at, lol.
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