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8h 40m 41s logged

OmoriOS devlog #2

It’s been a while! And I’ve been meaning to write this dev log for DAYS but I didn’t get around to writing it cuz I had to go on a trip, so all my time accumulated :/

Sooo what’s new?

Turns out, I just had to clear the canvas every frame to fix the bug. I added all the sprites in the original White Space cuz I forgot to add them before (whoops 0.o) and I tried to animate them as close as possible to the original using Aseprite but I don’t think it’s THAT close since I was just measuring with my eyes. I also added WASD for movement along with up down left right arrows, because for some reason the original game uses arrow keys and that threw me off and I didn’t like it. I also tried adding a character camera to follow Omori around but I decided I didn’t like it (totally not because i couldnt find what was wrong w the code :p)

What next?????????

I want to add more app icons as sprites even though they’re not in the game because I think that’s the most intuitive way to go about an OS like this. It IS my project after all :D Also change some of the functionality, like the notebook could be a lil doodling app

It looks a little off…

Shhhhh mewo is right where it needs to be :)
No seriously though, mewo did not have enough space so i had to nudge it a lil further up

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