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Portfolio Platformer

  • 3 Devlogs
  • 13 Total hours
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4h 26m 57s logged

Devlog 3 (HUGE CHANGES)

  • Started creating my portfolio (I was planning on making the platformer before making it a portfolio but the platformer was way too quick to make
  • Made it a dark mode theme
  • Added kill parts
  • Added respawn button
  • Added buttons to move on mobile
  • Fixed sizes not scaling correctly for different screen sizes
  • Text autoscales to fit platforms

Try for yourself: Here

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5h 15m 35s logged

Devlog 2 (MOVING PLATFORMS)

  • Factorised the home page into a smaller file with 4 helpers scripts for collissions, platforms, the player, and the world.
  • Added platforms which move in a circular motion
  • Fixed bug where the player would fall off the those platforms
  • Switched the platforms that move in circles to take an input of degrees instead of radians in the config table to make it more readable and easily customisable
    NOTE: I’m focusing on creating all the functions for different parts so that building the map becomes easy
  • Made it so you can add text labels to platforms

Link (NOT MOBILE FRIENDLY) : Click Here

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3h 17m 45s logged


Devlog 1 (PLATFORMER BASICS)


(My first platformer so learning the basics)

  • Created a basic web platformer using phaser

  • Gave arrow keys control over the player (WASD and mobile don’t work YET)

  • Experimented with static platforms

  • Created a moving platform

  • Added camera following to allow for a platformer world that’s bigger than the screen

  • Added custom textures to allow for sprites rather than dynamically created parts/player using Phaser’s built in rectangles, which allowed for the addition of collision groups


View my progress at finnb.co.uk

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