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9h 5m 54s logged

Added background blurring for modules

What I do is take a texture, copy the game’s framebuffer onto the texture, then downscale it to 180p and blur it.

Then when modules are rendering I use that image as the background instead of just using a tint

Note: Half of this time is figuring out how to get this working on opengl, I still wasn’t able to do it, so this is vulkan only

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@water

peak project twin!! keep it going!