Added background blurring for modules
What I do is take a texture, copy the game’s framebuffer onto the texture, then downscale it to 180p and blur it.
Then when modules are rendering I use that image as the background instead of just using a tint
Note: Half of this time is figuring out how to get this working on opengl, I still wasn’t able to do it, so this is vulkan only
Comments 1
peak project twin!! keep it going!
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