GMTK2026
- 5 Devlogs
- 28 Total hours
Our game for the GMTK Game Jam of 2026, with the theme countdown!
Our game for the GMTK Game Jam of 2026, with the theme countdown!
OH MY GOODNESS THE DEADLINE IS RAPIDLY APPROACHING.
Next steps are FINISHING EVERYTHING OMG. Also making the itch.io page lol.
This day I focused on level design, ui, and fixing a few bugs. Wish I got more done but I had a nap and woke up at 1am 💀
Next steps are FINISHING THE GAME CUZ ITS THE LAST DAY!!!! This means:
This day I primarily focused on the visuals of the game. I wasn’t able to get too much done because the fatigue from last all nighter was bumping in, but you can definitely see the improvement!
For day 3, I’ll be working on level design, and sfx too if I have the time!
might’ve had an accidental all nighter :/ but quite a lot has changed! More of the core gameplay is implemented, and a lot of the visuals are being fleshed out too
Next steps for me are working on more player animations, making the colors for the tiles better, and just improving all the visuals as a whole!
This year’s theme is “countdown,” so we’re making a game where every tile you step on will count down by 1 after you step on it, and will disappear once it reaches zero!
The end goal of the game is to capture the flag at the end of the level and bring it back to the beginning, so be careful where you step.
The entire game is made in Godot
Everything else (enemies, tiles counting down, tile shaders, etc.) were all added by my friend.