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5h 30m 37s logged

Day 2 of the GMTK Game Jam!

This day I primarily focused on the visuals of the game. I wasn’t able to get too much done because the fatigue from last all nighter was bumping in, but you can definitely see the improvement!

Features I added:

  • new player sprites implemented, specifically the “item obtained!” sprite and the “oh crap I’m about to fall” sprite
  • EVERYTHING (almost) has been recolored to be more pleasant on the eyes! The player sprites, the tiles, the background, etc
  • The tiles also have a fancy new font! They also now end at 0 instead of staying at 1
  • Made the enemies’ next position indicator better. Now it highlights the next tile with a red square
  • New enemy sprite! It’s supposed to be an alien slug ghost thing
  • Now the player explodes whenever they hit an enemy
  • added animations to the UFO and its light!

For day 3, I’ll be working on level design, and sfx too if I have the time!

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