Day 2 of the GMTK Game Jam!
This day I primarily focused on the visuals of the game. I wasn’t able to get too much done because the fatigue from last all nighter was bumping in, but you can definitely see the improvement!
Features I added:
- new player sprites implemented, specifically the “item obtained!” sprite and the “oh crap I’m about to fall” sprite
- EVERYTHING (almost) has been recolored to be more pleasant on the eyes! The player sprites, the tiles, the background, etc
- The tiles also have a fancy new font! They also now end at 0 instead of staying at 1
- Made the enemies’ next position indicator better. Now it highlights the next tile with a red square
- New enemy sprite! It’s supposed to be an alien slug ghost thing
- Now the player explodes whenever they hit an enemy
- added animations to the UFO and its light!
For day 3, I’ll be working on level design, and sfx too if I have the time!
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