You are browsing as a guest. Sign up (or log in) to start making projects!

6h 5m 23s logged

Finished the game and uploaded it just before the Game Jam ended.

Sorry for not devlogging as often, I really wanted to spend every hour I had working on this project.


What I had made since last devlog:

  • Finished the platforming for all levels
  • Added a tutorial
  • Added unique backgrounds for every spot
  • Added background music
  • Made a cutscene for losing
  • Created a game over screen
  • Made many minor tweaks for export

More details on the biggest parts below.


1: The main levels

This wasn’t that bad, but I did finish it around 2 hours before I had to turn in the entire project for the Game Jam. Overall, it’s not to complex with platforming, and I added a tutorial last second to help teach players since I wasn’t able to add the cutscene.


2: The art

There are many credits to give and they are all in the README and the game description, so make sure you read those. I did have to reuse the character from the last game along with the background for city one with the music. I did find art for other parts, but overall that’s what I’m most disappointed about with the lack of time.


3: Other details

I did make an entire game over screen, with an animation that plays showing a nuke dropping on a city if you fail to save the city. I added a point system which is very basic, and most of the effort was spent on the code attempting to make sure the timers worked well along with the interaction details.


This project is now done! I do wish there was some extra time to work on parts since I ran out of time with the things that I wanted to do. Overall, it was fun with the idea but I did get kind of burnt out, which is why I procrastinated making this devlog. For the last time, thanks for reading.

0
4

Comments 0

No comments yet. Be the first!