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My WebOS

  • 2 Devlogs
  • 6 Total hours

Making a WebOS (but overcomplicating it a tad)

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4h 17m 33s logged

I managed to get the visuals to look roughly the way I wanted them to, although it still looks a bit awful. I had to ask ChatGPT to help me fix an issue with displaying the text on top of the shapes and with making the octagons, as I wasn’t familiar with SVG’s. Hopefully, now that I have learned from the code (Besides getting the AI to explain the code to me, I also read a good amount of Stock Overflow and documentation), I will be able to complete it mostly on my own. My next steps are to go forward in the guide (why yes, I did get side-tracked on making this look like my sketch, how did you guess?) and make the links to ongoing projects and sub-divisions (smaller octagons) work. My inspiration for that is this example from mbostock: https://d3og.com/mbostock/1062288/ . The image I uploaded is the current state of the project (it does have a bit of animation when the page loads, but I don’t think I can upload a video, I will look into that though). I removed my bookmarks and current windows with GIMP, as there are a lot of them and they can be distracting, to me at least.

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1h 33m 8s logged

I began work on the WebOS project, it seems rather interesting. I think I accidentally chose something much too easy for me, so I chose a rather complex design to compensate. However due to this, I have been spending a lot of time figuring out how d3.js works (I would recommend using, it is a very nice library with good usage cases and strong documentation). I drew a basic mock-up of how I want the final “product to look like, and the current version has at least some items in common. I decided that the circles in the design were a bit too boring, so I made them octagons. I’ve attached the design only (I’m not sure I can attach more than one image)

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