now rather than charging automatically the flashlight has a small crank that the player has to turn by moving the mouse, the faster the player moves the mouse the faster the crank will turn and the faster the flashlight will charge.
added ambient noise to the forest
added the sounds of the players footsteps and running
added a click when turning on and off the flashlight
(I ACCIDENTALLY POSTED THIS DEVLOG TO THE WRONG PROJECT😅)
added a new flashlight model and moved the light to the tip if the flashlight
altered post processing with a VHS style overlay
To Do:
add new game mechanics
put more work into the entity/monster and path finding
Ideas:
I was thinking about using a loudness system to sneak around the entity/monster. the player would have a circular area around them that scales based on how loud they are being (loudness determined by sprinting and other mechanics i will introduce later)
rather than automatically recharging the battery of the flashlight maybe its like a crank or shake flashlight and charging the flashlight makes allot of noise