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2h 46m 36s logged

Spooky Game

Changed:

  • now rather than charging automatically the flashlight has a small crank that the player has to turn by moving the mouse, the faster the player moves the mouse the faster the crank will turn and the faster the flashlight will charge.
  • added ambient noise to the forest
  • added the sounds of the players footsteps and running
  • added a click when turning on and off the flashlight

(I ACCIDENTALLY POSTED THIS DEVLOG TO THE WRONG PROJECT😅)

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Open comments for this post

2h 16m 35s logged

Spooky Game

Added:

  • limited battery for the flashlight
  • added a new flashlight model and moved the light to the tip if the flashlight
  • altered post processing with a VHS style overlay

To Do:

  • add new game mechanics
  • put more work into the entity/monster and path finding

Ideas:

  • I was thinking about using a loudness system to sneak around the entity/monster. the player would have a circular area around them that scales based on how loud they are being (loudness determined by sprinting and other mechanics i will introduce later)
  • rather than automatically recharging the battery of the flashlight maybe its like a crank or shake flashlight and charging the flashlight makes allot of noise
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Open comments for this post

6h 35m 15s logged

Spooky Game

Added:

  • a forest
  • a flashlight
  • fog effects for the darkness

To Do:

  • add an actual goal/objective
  • add sprinting and stamina
  • add threats the the player and a health system
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