added a new flashlight model and moved the light to the tip if the flashlight
altered post processing with a VHS style overlay
To Do:
add new game mechanics
put more work into the entity/monster and path finding
Ideas:
I was thinking about using a loudness system to sneak around the entity/monster. the player would have a circular area around them that scales based on how loud they are being (loudness determined by sprinting and other mechanics i will introduce later)
rather than automatically recharging the battery of the flashlight maybe its like a crank or shake flashlight and charging the flashlight makes allot of noise
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