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5h 2m 59s logged

I implemented colored lighting, and light absorption, eg different materials absorb different amounts of light along with light diffusion so that light scatters, I am working on an upscaler and on demand probe allocation(it’s easily the heaviest part of the storage). I also implemented quantizing distance4 values to consume less memory. I also speed up world generation and multithreaded it. Overall focusing on memory storage. It’s very buggy rn however so a lot of bug fixing incoming

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