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Devlog #8
The new plane flew really well, but durability was the main issue. I really didn’t change much on the next iteration, I just changed some slicer settings such as infill and wall loop count for enhanced durability. I also added a little bulge on the bottom of the glider for the plane to skid on so the nose doesn’t snap off when it lands. The entire plane shattered and I tried to duct tape it together but it didn’t really work. The new CAD in OpenVSP is below. I’ll try to record a video of the next flight but it’s really hard to pick up the plane with a camera.

UPDATE: This iteration flew pretty poorly the one previous to this was easily the best so far.

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