Devlog #7
We’re getting close guys! I fixed the center of gravity issue by changing the nose of the glider to 100% infill while the rest still stays at 0%. It flew much more stable, and now we’re just down to tuning. It would dip left while flying, but I mainly think that was because the tail was extremely flimsy and snapped off. The next iteration will focus on strengthening connections between the wings, fuselage, and tail so everything prints straighter and more symmetrical. I also made the winglets larger as they were quite small and I felt they weren’t being taking advantage of. Might try scaling it up later too?
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