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So I decided to spend a lot of time refining the velocity changing with the mouse. Also did a smaller refactor to make the code look cleaner.

The main issue I had previously was that it was jittery when the object was far from coordinates (0, 0, 0). It turns out it was another stupid float vs double precision problem in C++. Yes, very similar to what I faced earlier in this project.

I will admit that I did use AI to find these bugs and fix them, but I was supervising it very closely and testing it thoroughly. I am also starting to see the limits of AI. Claude now decided to flag a bug which didn’t exist, and when I asked it to refactor, it made the code look worse ironically. I ended up having to do that part myself.

However, AI was still more of a help than a hindrance, so I will still use it throughout this project. If you are curious, the git commits have more detail about these and they are here.

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