So I fixed some bugs with the warped spacetime grid, and also added a way to add objects to the scene. I haven’t added collision detection yet, so it kind of looks weird but I’ll do that later.
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The reason this took so long is because adding objects kind required a lot of refactoring. Basically, I had to write code for when my objects get copied around, because adding an element to a list in C++ might mean copying it around. This was difficult because raylib is a bit too high level for how it handles these GPU textures and models.
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Now I will add an edit panel to make the new object changeable.
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