Worked on procedural generation prepped for shipping
I started working on the procedural generation where the game would generate tiles all across the map. However, with my really complicated tilechunks (as you can see below) and my lack of knowledge on this topic, I decided to just simplify them. It got really messy really quickly. They started overlapping, and the cars didn’t function as planned.
Other than that, I made a home screen and a main menu, score tracking, and audio. I updated the player combat and death handling, tile collisions, and Windows export settings.
I think I’m ready to ship!
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