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Board-Like

  • 4 Devlogs
  • 11 Total hours

Board-Like is [like excpected from the name] a rogue-like multiplayer board(style) videogame developped on Godot.

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3h 30m 19s logged

Devlog #3 - Screen issue fixed and a new card!

Hey everyone, no updates for a little while cause i was out in Belgium to see The Odyssey in IMAX 70MM, truly a unique experience. Anyway, in this update i fixed a weird screen issue which was cutting off part of the screen on smaller displays.
Here’s the full changelog:

Added:

  • New card: Sleeping Pill. You may sacrifice one level to make another player(or yourself!!!) skip their next turn.

Changed:

  • Fixed screen scaling issues
  • Multiple small code fixes
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4h 26m 12s logged

Devlog#2

Heyy, alot of changes today! Finally changed the background which looks alot nicer than the previous one imo. Also added 2 and 4 player support, and an actual end to the game(tho it doesn’t sort players by their lvl yet).

Changelog:

Added:

  • 🎚️Number of players slider
  • 🎚️Number of rounds slider
  • 🧮Round counter at the bottom left
  • 📊Ending screen with a scoreboard
  • 👀A neat animation and SFX when tiles appear at the beggining of every round

Changed:

  • The background is now glowing in different colors and there are scaling-up-n-down dices all over it.
  • Now playable with 2,3 and 4 player parties!

The game finally has a goal and is playable(not so much fun just yet tho, still missing 90% of power-ups and tiles. But most importantly ROUND MODIFIERS)

Included screenshots of the scoreboard, and an example of what the stat bars can look like after 5 rounds. Also a recording showcasing other changes

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2h 19m 23s logged

Devlog #1 - Power-ups

Hello there! Today I’m bringing to life a very important part of Board-Like! Power ups. As i explained in Devlog #0, the winner of the round gets to choose one of 3 random power ups. They all have different effects and synergies.I included a little recording where you can see that all your power-ups are shown on your personal UI, or what i call them - the stat bars. Also wanted to show you some more content, so here’s the dice re-roll card!

Here’s the changelog:

Added:

  • Power-up choice menu
  • 🍀Lucky Clover power-up:all positive effect are now 15% more likely to happen
  • 🧛Vampire: get a level-up every time you cast a negative effect on another player
  • 🌟A subtle scale up effect on hover for cards(bottom right) and tiles(middle of the screen)

Changed:

  • 🗝️Add Card tile texture is now a chest that opens whenever someone steps on it.

My next steps are gonna be changing the background because this one looks horrible, adding more cards, tiles and power-ups.

If you want a detailed explanation to Board-Like you’re welcome to see Devlog#0

P.S.: You can hear Board-Like’s OST in the video

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23m logged

Devlog #0

In this post I explain what Board-Like is, it’s state right now, and most importantly what I’m planning to change and add.

What’s Board-Like?

Board-Like is [like excpected from the name] a rogue-like multiplayer board(style) videogame developped on Godot. The game loop idea is:

  • Quick(1-3 minutes) turn-based rounds where players throw dice, step on tiles, use their cards(to help themselves or punish others) and gain levels
  • The player that crosses the finish line first chooses one of 3(???) power-ups to keep through the whole game, and next round starts. The power ups can have synergies and different rarities. That’s where the “rogue-like” part comes in, every game will feel completely different depending on what power ups you and your friends choose!
  • Well, who wins? The player with the highest level by the end of /to be determined/ rounds! You can gain levels from(but not only!) stepping on special tiles or triggering your power-ups. But it’s not that simple! Levels are very dynamic, you can(and probably will have to) lose, sacrifice or trade your levels in order to obtain even more! Try different tactics and anticipate the next rounds.
    -Oh, and also… ROUND MODIFIERS! Cool, no?

The state of the game.

I started the developpement in Summer 2025, but quickly abandoned it to priorotize school(and videogames obv). Right now it looks insanely ugly, but also lacks 90% of all mentioned features above.
It has 3 different working cards to use(return to start, reroll dice, and change any tile on the board to a random one), 4 tiles(tp to next tile, level up, magnet, and get a card). No power-ups yet, round modifiers or even an end to the game. So no chaos, no fun, no game.

Plans

Well, there’s a lot of work to do. I am planning to add everything i meantioned in the first section, plus adding more music, making a complete visual overhaul, and the hardest for me: online multiplayer. I have never done anything with online multiplayer and that’s where i think I’ll meet the most issues. I have no idea where to start with it so if you have any tips feel free to share. Well anyway, there’s a lot to do before that.

So, that’s Board-Like! See ya!(Btw the screenshot is what the game looks like rn)

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