Devlog #9 - Tiers
Changed the weight system to the tier system. Every power-up, tile and card now have their own tier which decides how often they appear. Also added a Shop tile where you can buy power-ups and cards in exchange for levels.
Changelog:
Added:
- New tile: Shop. When you step on it, a menu pops-up with 3 random card and/or power-ups for a set price(based on their tiers).
Changed:
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Improved certain card’s textures
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Updated the weight-based calculation method to use the new tier system. 1 being the most common one and 5 the rarest.
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Higher conditions now appear in later rounds. For example in round 1 most tiles don’t require any level, but on round 5 most common condition are levels 2-3 meaning you’ll need at least these levels to access most tiles.
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