Obstacles and Collision
Player collision
Player collision optimized so that people don’t rage quit while playing lollll I had to make custom convex CollisionShapeD for limbo and regular running position
Player movement
Player now is forced to return to the running position after 0.5 seconds! unless you spam the button–in that case the player will remain in that position.
Obstacles
Obstacles now spawn randomly with a slightly higher weight for the limbo obstacle (1.2x more likely to pop up, tentative number)
Collisions are looking good so far! I will update them accordingly if they’re not accurate but they’ve been through like 10 rounds of optimization atp lol
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