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45m 15s logged

Basic movement and collision established!

Scripts / spawners and collision

As you can see, I also assigned CollisionShape3D based on the character’s position. So when the player doesn’t dodge this left obstacle that is repeatedly spawned after 3 seconds, it will print “OI HIT” but if the player dodges to the right then it won’t collide. Obviously I’ll replace this OI HIT printing with actual game logic, namely losing a life.

Art

I made a basic running animation as well as dodging animations to accompany it. I stupidly made an idle animation and quickly realized I wouldn’t ever use it but whatevs.

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