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Black Hole Simulation

  • 3 Devlogs
  • 28 Total hours
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14h 0m 41s logged

Devlog #1: Black hole raytracer, the GPU side New
project. This time it’s a real-time black hole renderer, including
gravitational lensing and the accretion disk. It’s in Python, which
feels familiar after working on the ISS tracker.The
main idea is to shoot a ray for every pixel and bend it according to
the Schwarzschild geodesic equation as it passes the black hole.

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