You are browsing as a guest. Sign up (or log in) to start making projects!

14h 0m 41s logged

Devlog #1: Black hole raytracer, the GPU side New
project. This time it’s a real-time black hole renderer, including
gravitational lensing and the accretion disk. It’s in Python, which
feels familiar after working on the ISS tracker.The
main idea is to shoot a ray for every pixel and bend it according to
the Schwarzschild geodesic equation as it passes the black hole.

0
18

Comments 0

No comments yet. Be the first!