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4h 49m 21s logged

I’m using CMake for this project so that the project is widely compilable, which is obviously important if it is to be playable by everyone who wants to. Installing CMake and its dependencies was the hardest part simply because it was boring.
I’m new to CMake, but the rest was easy to do using an online tutorial from CMake themselves. I got CMake running with Raylib.

I coded the player movement for about 3 microseconds before realizing I need scenes for players to walk around in!!! This obviously meant that I need to make a level builder first. That’s what I’ve done today, just setting up the very basics of a level editor.
The first feature I made was placing rectangular hitboxes. The placing and drawing of them was easy; what was hard was making them work with camera movement. For some reason, I couldn’t figure it out for a good while, but it suddenly clicked after a while and I made it work perfectly.

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