GMTK game jam 2026
- 3 Devlogs
- 25 Total hours
a small game about keeping Bob happy
a small game about keeping Bob happy
After having to rush the game, too big files and multiple game breaking bugs we managed to fix everything in time!
Couple hours before submission I wanted to add a arrow to guide the player that they do not get lost. Now I tried for an entire hour to do some complex vector math, after giving up my teammate just found that there is the godot look_at() function o_o. Fun waste of an important hour.
Now luckly they were all quite easy to fix, but then also, since this was a game jam we decided to use some premade assets. We ended up having a lot that we did not use in the directory, and then we found out itch allows only 200mb files for web games, we were almost double that. Well swing swing half the files deleted
A small story scene in the beginning and end of game
Playing cards against Bob ( Do anything you must to win)
mainmenu, settings, ending screen
tutorial, which hopefully explains the gameplay good enough
We have stuff to work on, spaghetti code is something that can always improve, our modeling skills. Try not to rush everything in the end, but I am proud of our progress in this game jam, even more with the fact this was our first 3d game jam. I think this game needs a little bit more polish before being worthy of a stardance ship, so its gameplay shall be perfected after the suggestions from the jam voters.
In the past few hours in my gmtk game jam game I have succesfully polished the main blackjack game. meanwhile my teammate has been working on shops, between scenes.
This doesnt mean there was no struggle
I have banged my head a couple of times on my desk trying to figure out how to order every signal and event in the correct order.
So i let him be able to talk, well kind of ragebait the player This dialogue system is definetly one of the more favorite ones I have made, mainly because of how fast I was able to make it.
Instead of making the next text function replace the entire current text that is displayed, I instead use a string Array to keep all the requested dialogues, where if there are no dialogues when adding to the array, I create a while loop untill I run out of dialogue strings, letting me handle multiple messags from different components all at the same time without even a chance of anything going wrong.
Understood that it is very hard to know what you are supposed to do (they got stuck not knowing what to do), that is why my main priority is going to be a polished tutorial, so people do not get stuck in the first 3 minutes.
There are only around 22 hours left in the jam Will it be possible for this games team of 2 to finish in time, yes, but very rough, so this game will have to be polished a bit after submission to the jam.
This year I am participating in a gamejam in the GMTK game jam. Now the theme is kind of not my favorite
(trauma from making timed games)
You might be asking who is Bob, well he is the green alien in the picture, idk I think it makes sense.
So this year to keep it simple, taking inspiration from balatro and gamble with your friends, you get stuck in the desert and you are missing 5$ for a bus ticket
but
Bob here decides here is going to give you a lift, but you must pay him for every km you drive,
you dont have money
but you can get it by playing blackjack against him.
Appart from the regular blackjack implementation, I have added cheating and items both to increase your chances of surviving.
(Yes surviving, dont run out of cash)
Sometimes Bob gets a bit distracted, during those moments you have the chance to cheat….
Or if you are fancy, use your items to do a load of powerful effects.
Progress is a bit slow, since gmtk game jam ends in like 2 days, but I think this is possible, godot signals have become my best friend to keep everything ordered correctly in all the scripts.
This is definetly my best code for a game jam yet.