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This update (based on the latest code) focuses on polishing the documentation so the tool is easier to use. The actual capabilities that were added or clarified include:

  • Flexible server-status display: you can now choose how ping latency appears in the server list — show real latency, show “0ms”, or simply don’t respond.
  • Real player counts: a new option queries the backend server for its actual online player count and shows it to players (with caching and a timeout safeguard).
  • Complete configuration guide: we filled in previously missing settings — logging (Log), the max-player-limit toggle, and the ping-delay toggle — and documented every option clearly.
  • Updated project layout: module responsibilities (config, logging, proxying, protocol parsing) are now described more accurately.

In short: Minto is now more stable and better-looking, and its docs are much friendlier.

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# Minto 1.0.0

This is the very first release of **Minto**, and also my first attempt at building a Minecraft proxy.

The project was born from a simple goal: helping players in regions with poor network connectivity (such as China mainland) connect to servers like Hypixel with a better experience, while also reducing the impact of DDoS attacks against Minecraft servers. Although the current version can only mitigate a small portion of these issues, I plan to continue researching and improving these capabilities in future releases.

Minto was inspired by the excellent `minecraft-proxy` project by bangbang93. However, since its latest release dates back to 2023 and it is written in TypeScript, I decided to redesign the concept from scratch in Python—a language I'm much more familiar with. Rather than being a direct port, Minto is a new implementation with its own architecture and design philosophy.

This release is only the beginning. More performance optimizations, new features, and bug fixes are already planned for future versions.

If you decide to deploy Minto and encounter any issues, feel free to open an Issue or send me a DM. Feedback, bug reports, and contributions are always welcome. ❤️

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