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2h 25m 58s logged

Dev Log #4
After making the basic enemy attack, I struggled a lot figuring out soft collisions. I wanted to figure out a method that could make it so it was easy to scale and modify while also being semi-automatic, so just writing a few lines would generate this soft collision. I ended up using collision + vectors in cohesion with an external script. I also began working on a long-range attacker + a parry/deflect mechanic!

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