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9h 31m 35s logged

IT’S DEVLOG TIMEE :»>

It’s been a tough few days trying to figure out how to fix the MAZE, but I finally figured out how to do it through A* pathfinding. Fixed all the maps. Which took me so longggg.

Also, Fixed speed inconsistency bugs and collision detection to eliminate Pac-Man getting stuck at maze tiles - movement now uses tile-based physics that checks every frame with no edge-case stalls, plus input buffering lets players queue moves ahead for responsive controls. Implemented proper ghost freeze behavior where frozen ghosts stop completely for 5 seconds, stay visible, and remain killable while frozen.

Made the Extra Life now work on the screen when you get an Extra life it will update in the UI top middle and see a new Pac-man face get added.

On the side of the Maps you can see there is no wall blocking, because now I made it a teleport to the other side.

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