Completed Ink and Quill
Everything About the Mod
- this mod is a QOL for Minecraft, it targets anvil , more accurately, the renaming ablity of anvil.
- which item can be renamed by the quill is written in the
inkquill:ink_and_quill_renameable tag - It can help in crafting of Maps.
technicalities
this mod is extremely technical with datagen and Screen, and while the lines are pretty simple and limited , the sheer amount of trial and error , I had to go trough makes it hard for someone just starting out in modding.
That being said , if you do which to make something similar , you should try this.
The making of this mod tested both the registries of Minecraft.
How and when these registries loaded and what part of them did not load at all, yes , inbuilt tags aren’t loaded during datagen.
And most importantly how quickly you can copy and paste vanilla code( that being said , addapting it for your mod is the tought part , alot of the classes are either protected or private , some time you have to do a mixin, not reallly for this mod but you will if you do some complex level modding)
The entire concept of GUI in minecraft is interesting you let it grow on you
Rant
My biggest pet peeve is why the hell does two gui components require different type of identifier
one needs the exact path and the other needs just the resourcekey , why mojang just pick a side and stick to it.
The sheer amount of time I had spent trying to figure out why the gui’s texture was not loading only to find that I forgot to add .png extension in one identifiers path.
Also why does the Builder of SpriteIconButton not allow for uv configs . I would have to use only one texture and it would have been so easy , but no ,they want each icon to be a single file.
Conclusion
Well I finished it.
It took way longer than what I was expectation, but I guess that true for all my projects.
Here is a demo of the entire mod, will publish it once the modrinth page is verified
till then github
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