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1h 40m 15s logged

This was a disaster…

I tried optimizing my shader by rendering the shadowmap every other frame, and now i got another flickery mess. I tried removing it and now I have errors on errors, on errors:

shadow_sodium_terrain_solid: shadow_sodium_terrain_solid: 0(42) : error C5052: gl_MultiTexCoord0 is not accessible in this profile 0(42) : error C7616: global variable gl_MultiTexCoord0 is removed after version 140 0(42) : error C7565: assignment to varying 'texcoord' 0(43) : error C7565: assignment to varying 'glcolor' 0(44) : error C5052: gl_Position is not accessible in this profile 0(44) : error C1503: undefined variable "iris_ftransform" 0(45) : error C5052: gl_Position is not accessible in this profile 0(45) : error C1503: undefined variable "distortShadowClipPos" 0(45) : error C5052: gl_Position is not accessible in this profile 0(46) : error C1503: undefined variable "iris_Entity" 0(47) : error C5052: gl_Position is not accessible in this profile 0(49) : error C1503: undefined variable "frameCounter" 0(50) : error C5052: gl_Position is not accessible in this profile

I had to revert everything, and now I have met a new bug…

sighs

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