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Villager tactics

  • 4 Devlogs
  • 11 Total hours

This is a mod for Minecraft Bedrock Edition and Minecraft Education Edition based on age of empires II and stronghold: Crusader and age of empires II. You can team up with your friends, fight them, or use you units to fend of the mobs. Make sure to give your units food. or they will starve, or leave your army.

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2h 42m 54s logged

⚔️Villager Tactics Devlog #4

Hi :yay-1-1-72614fb2edd2: :yay-2-1-3828bb11976b:
Hi :yay-1-2-1e2d4f324297: :yay-2-2-b04378aea4ec:

Added:

  • command function, so now you can type /groupX hold, /groupX defend, /groupX attack, and /groupX follow in the chat, and they will respond and follow the comand
  • Made the AI for the archer and crossbowman
  • Made a texture atlas
  • Made the texture for the blueprints

Fixed:

  • Made commands from targeting one type of entities (/groupX Swordsman defend), to and overall thing (/groupX defend)
  • Fixed the folder formating

Next steps:

  • Make the textures for all the entities and the leftover items
  • Make the packs into acctual behavior and resource packs and test the archers, swordsmans, and spearman in the game
  • make the manifest.json files exist in both pack folders with matching UUID dependencies so Minecraft can link the packs together.

:yayayayayayayayay: :habibi: :happi:

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3h 15m 46s logged

⚔️Villager Tactics Devlog #3

What I worked on:

  • Finished everything related to spearman, so it is the second fully functioning unit in the mod
  • Coded all the wepons in the game, so now they are all usable
  • Deleted around 10 files

Fixed:

  • changed the command banner from an Item to a command (will have implemented that by the next devlog. works with commands like /group1 /hold, group1 /defend, might change them later though)
  • Made the pngs for the spears and swords from empty pngs to ones that work

Next things:

  • Make the rest pngs for the new wepons
  • Make the ranged units (bowman, crossbowman)

I might not have time to make the ranged units though, as I have my end of term assesments, and my exam block starts in 6 weeks

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3h 1m 29s logged

⚔️Villager Tactics Devlog #2

Custom Weapons & Equipment

  • Tiered Weapons: Drafted all behavior JSONs using format version 1.20.50 for Shortswords and Spears across Wood, Stone, copper, Iron, Gold, and Diamond tiers.
  • Ranged & Shield: Built behavior definitions for the custom Shield, Bow, and Crossbow items.
  • File Naming & Namespace: Renamed all custom item files and identifiers to use the standardized vt_ prefix (e.g., villagertactics:vt_shortsword_iron) inside VillagerTactics_BP/items/.
  • Argued more with AI
  • Made about 50 more files and 30 more pngs

4-Piece Chainmail Armor System

  • Armor Set: Created individual item behaviors for chainmail helmet, chainmail chestplate, chainmail leggings, and chainmail boots mapped to their respective wearable slots.

Swordsman Unit Complete Setup

  • Entity Behavior (vt_swordsman.json): Configured the Swordsman entity with interaction triggers allowing players to pass specific armor pieces directly to the unit, upgrading its stats dynamically through component groups.
  • Equipment Loot Table (vt_swordsman_gear.json): Established the spawn gear loot table so the Swordsman spawns holding an iron shortsword. Fixed the extensionless file bug in the behavior directory.
  • Client Entity (vt_swordsman.entity.json): Linked client-side render controllers, materials, and standard humanoid animations.
  • Model Geometry (vt_swordsman.model.json): Implemented the base humanoid geometry model in VillagerTactics_RP/models/entity/ with bone hierarchies ready for custom textures.

dat’s all :0-5:

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2h 6m 36s logged

⚔️ Villager Tactics Devlog #1

What I worked on/did:

  • Added the Swordsman and Spearman combat units with custom targeting, weapons, and reach mechanics
  • Created around 115 files, and 60 pngs…
  • Argued with ai

Fixed:

  • nothing yet, there is nothing to fix

Next things:

  • Draw the remaining spear weapon sprites and armor model texture sheets
  • Add crafting recipes for the 4 individual chainmail armor pieces
  • Move on to the Ranged Units (Archers / Crossbowmen) or building out the Resource Gathering system (Lumber Camp, Mining Camp, Granary)
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