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3h 1m 29s logged

⚔️Villager Tactics Devlog #2

Custom Weapons & Equipment

  • Tiered Weapons: Drafted all behavior JSONs using format version 1.20.50 for Shortswords and Spears across Wood, Stone, copper, Iron, Gold, and Diamond tiers.
  • Ranged & Shield: Built behavior definitions for the custom Shield, Bow, and Crossbow items.
  • File Naming & Namespace: Renamed all custom item files and identifiers to use the standardized vt_ prefix (e.g., villagertactics:vt_shortsword_iron) inside VillagerTactics_BP/items/.
  • Argued more with AI
  • Made about 50 more files and 30 more pngs

4-Piece Chainmail Armor System

  • Armor Set: Created individual item behaviors for chainmail helmet, chainmail chestplate, chainmail leggings, and chainmail boots mapped to their respective wearable slots.

Swordsman Unit Complete Setup

  • Entity Behavior (vt_swordsman.json): Configured the Swordsman entity with interaction triggers allowing players to pass specific armor pieces directly to the unit, upgrading its stats dynamically through component groups.
  • Equipment Loot Table (vt_swordsman_gear.json): Established the spawn gear loot table so the Swordsman spawns holding an iron shortsword. Fixed the extensionless file bug in the behavior directory.
  • Client Entity (vt_swordsman.entity.json): Linked client-side render controllers, materials, and standard humanoid animations.
  • Model Geometry (vt_swordsman.model.json): Implemented the base humanoid geometry model in VillagerTactics_RP/models/entity/ with bone hierarchies ready for custom textures.

dat’s all :0-5:

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