Unnamed Platformer - Devlog 21
Background design is a bit easier now that I have a plan…also I did not lose track of time 👍
What I did: I added in every single sky element I want to have: comets, planets, black holes, stars, floating rocks, and a moon. I think I might tweak some elements later down the line (specifically the moon(adding craters) and black holes(I’ll think of some extra effects) ), but for now I’m fairly satisfied with how far I’ve come. Looking at the game now gives me a sense of pride at seeing everything finally come together after so long 🥹✌️
Challenges: Making comets was a bit of a hassle, because I had to decide how to do it (which took me some time for brainstorming + more time cuz of discarded changes + even more minutes of brainstorming), and implement it. It’s pretty complex cuz there’s a cooldown on each comet, then you have to set the spawn point and angle/speed, calculate the trail’s points, draw them, draw the head too etc etc…so it was pretty tedious, but comets are the most rewarding visually imo out of all the features. Other than that, I spent a bit of time per other feature figuring out how to implement each of them, but none of them were as complex as the comet.
Plans for next time: Finish up any bugs or other issues in sky-related stuff, then I’ll try to make a visible horizon again and see if I’ve changed my mind since last time. Either that or I’ll start working more on smaller vfx, specially trying to find out how to make a particle effect.
K bye guys
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.