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3h 23m 49s logged

Unnamed Platformer - Devlog 1

It’s finally time for me to lock in. This is gonna be a big project to which I hope to add a lot of content, and I’m hoping I can accumulate a lot of good hours from this project.

What I did: I set up SFML (the library I’m using to code this game), set up the required files, watched a lot of YouTube videos to get more familiar with SFML, and coded a basic thing where you control a square and jump around.

Challenges: This is like my second time using SFML (I used it once for a small project a while ago), so I’m not that familiar with it. No worries though, as it’s nothing a bunch of YouTube videos can’t fix. Also, today was kind of a refresher for my barely existent SFML skills.

AI used, if any: I used Claude for learning how to set up SFML and asking it for help on how to fix my jump button not working.
(I was missing two characters. :\)

Plans for next time: I’ll try to add actual platforms, maybe working obstacles as well. I’ll focus on adding a menu some other time, and actual styling will come much later so the game is gonna look ahh for now.

All my devlogs will pretty much follow the format of this one(accomplishments, challenges, plans, additional notes) so that I can lazily copy-paste the same template when I don’t feel like writing a whole new devlog each devlog will feel connected/cohesive and make it easier for readers to follow along on my journey.

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