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2h 1m 37s logged

Ive made some changes to the 3d graphics changer where the painters alogorithm stopped working with multiple meshes. For now, ive flatmapped all points edges and faces of the multi meshes so its just 1 giant mesh that has to be rendered! (I think my system will break if i use another instance of drawMesh() somewhere else as theyre not flatmapped. I think thats the problem ill try to solve next)

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