Pew Pew
- 3 Devlogs
- 8 Total hours
An arcade style 3D space shooter game
An arcade style 3D space shooter game
BOSSES:
i have finally added bosses!
unlike a traditional boss fight where theres an isolated focus on the boss and its attacks, i have chosen to make the boss a much larger enemy that spawns in with the rest of enemy wave. Only one boss can spawn at a time with 5 other normal enemies.
The player would be aiming toward eventually destroying the boss for a huge bonus but until they deplete the massive amount of health it has they have to kill normal enemies and dodge attacks.
Personally, i think it has upped the stakes of the gameplay and made it so much more fun!
the combat frankly felt aweful and even the controls were super buggy and not at all intuitive after i played No Man’s Sky for the first time. Taking what i learnt from that game, i made it so that the enemies move around closer to the player so that its easier to aim at the enemy and also ensure that the combat is not slow and boring, with a significant amount of time spent on waiting for the enemies to come to you or chasing them.
Additionally I changed the controls to make sure the reticle is confined within a larger circle in the middle to ensure that the player has a visual understanding of how far they can move their mouse and a feel for if they are at max turning speed.
More features that i though of include:
I am working on a game called Pew Pew. The concept is a wave based arcade style 3D space shooter. Some of the controls are inspired by No Man’s Sky. The game aims to fill the void of 3D space games that aren’t arcade style combat oriented with quick rounds and meta progression. Eventually, i aim to be able to have a campaign mode for the game!
i started this game a few months ago and am now updating it again to reignite my passion for it and eventually release a full version.