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Pew Pew

  • 3 Devlogs
  • 8 Total hours

An arcade style 3D space shooter game

Ship #2

Finally added in some bosses

now the players are encouraged to always be moving and avoiding shots fired by the boss. The boss is more passive in the sense that it does not actively seek the player out but puts on pressure in the background. The player now has to dodge the bosses attacks, destroy immediate threats like the red and purple enemies and then focus on reducing the bosses health. The boss gives a huge amount of money so that the players are truly incentivised to destroy it.

playing further, i realise i can improve further by adding:

  • durability to the weapons so that the player has to be in a cycle of buying more weapons with increasing prices
  • there can be more movement options and movement mechanics that can affect the gameplay like how Ultrakill feels
  • There can be more points of interest to encourage travelling longer distances. Maybe some loot boxes, destroyed freighters or like lore exposition like in No Man’s Sky
  • 2 devlogs
  • 7h
  • 5.50x multiplier
  • 38 Stardust
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5h 42m 53s logged

BOSSES:
i have finally added bosses!
unlike a traditional boss fight where theres an isolated focus on the boss and its attacks, i have chosen to make the boss a much larger enemy that spawns in with the rest of enemy wave. Only one boss can spawn at a time with 5 other normal enemies.

The player would be aiming toward eventually destroying the boss for a huge bonus but until they deplete the massive amount of health it has they have to kill normal enemies and dodge attacks.

Personally, i think it has upped the stakes of the gameplay and made it so much more fun!

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1h 9m 42s logged

Made the controls better and made the combat more fast paced

the combat frankly felt aweful and even the controls were super buggy and not at all intuitive after i played No Man’s Sky for the first time. Taking what i learnt from that game, i made it so that the enemies move around closer to the player so that its easier to aim at the enemy and also ensure that the combat is not slow and boring, with a significant amount of time spent on waiting for the enemies to come to you or chasing them.

Additionally I changed the controls to make sure the reticle is confined within a larger circle in the middle to ensure that the player has a visual understanding of how far they can move their mouse and a feel for if they are at max turning speed.

More features that i though of include:

  • making the space station more accessible and polished
  • ensuring that the there is some form of aim assist for the machine guns
  • a tutorial or better guidance toward progression and interaction, like locking onto targets, entering the space station, purchasing new weapons etc…
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Ship #1

can be downloaded at https://github.com/vensah-dev/pew-pew/releases/tag/v1.1.0

I am working on a game called Pew Pew. The concept is a wave based arcade style 3D space shooter. Some of the controls are inspired by No Man’s Sky. The game aims to fill the void of 3D space games that aren’t arcade style combat oriented with quick rounds and meta progression. Eventually, i aim to be able to have a campaign mode for the game!

Currently the game has:

  • better starship handling taking inspiration from No Man’s Sky
  • unique enemy AI behaviour for three different unique enemies with different styles
  • wave based game loop
  • death screen
  • purchase store in space station for 2 other guns and health repair kits/boosters or shield boosters/repairs

currently the shooting and can feel hard or buggy, i would be adding in an auto aim assist for long range targets on the machine gun so that early game can be more enjoyable and easier to play before the target seeking weapons are available

i started this game a few months ago but had some struggles with motivation and so am now updating it again to reignite my passion for it and eventually release a full version.

  • 1 devlog
  • 1h
  • 2.71x multiplier
  • 2 Stardust
Try project → See source code →
Open comments for this post

1h 8m 14s logged

can be downloaded at https://github.com/vensah-dev/pew-pew/releases/tag/v1.1.0

I am working on a game called Pew Pew. The concept is a wave based arcade style 3D space shooter. Some of the controls are inspired by No Man’s Sky. The game aims to fill the void of 3D space games that aren’t arcade style combat oriented with quick rounds and meta progression. Eventually, i aim to be able to have a campaign mode for the game!

i started this game a few months ago and am now updating it again to reignite my passion for it and eventually release a full version.

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