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Pew Pew

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  • 2 Total hours

An arcade style 3D space shooter game

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1h 9m 42s logged

Made the controls better and made the combat more fast paced

the combat frankly felt aweful and even the controls were super buggy and not at all intuitive after i played No Man’s Sky for the first time. Taking what i learnt from that game, i made it so that the enemies move around closer to the player so that its easier to aim at the enemy and also ensure that the combat is not slow and boring, with a significant amount of time spent on waiting for the enemies to come to you or chasing them.

Additionally I changed the controls to make sure the reticle is confined within a larger circle in the middle to ensure that the player has a visual understanding of how far they can move their mouse and a feel for if they are at max turning speed.

More features that i though of include:

  • making the space station more accessible and polished
  • ensuring that the there is some form of aim assist for the machine guns
  • a tutorial or better guidance toward progression and interaction, like locking onto targets, entering the space station, purchasing new weapons etc…
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Ship #1

can be downloaded at https://github.com/vensah-dev/pew-pew/releases/tag/v1.1.0

I am working on a game called Pew Pew. The concept is a wave based arcade style 3D space shooter. Some of the controls are inspired by No Man’s Sky. The game aims to fill the void of 3D space games that aren’t arcade style combat oriented with quick rounds and meta progression. Eventually, i aim to be able to have a campaign mode for the game!

Currently the game has:
- better starship handling taking inspiration from No Man's Sky
- unique enemy AI behaviour for three different unique enemies with different styles
- wave based game loop
- death screen
- purchase store in space station for 2 other guns and health repair kits/boosters or shield boosters/repairs

currently the shooting and can feel hard or buggy, i would be adding in an auto aim assist for long range targets on the machine gun so that early game can be more enjoyable and easier to play before the target seeking weapons are available

i started this game a few months ago but had some struggles with motivation and so am now updating it again to reignite my passion for it and eventually release a full version.

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52m 42s logged

can be downloaded at https://github.com/vensah-dev/pew-pew/releases/tag/v1.1.0

I am working on a game called Pew Pew. The concept is a wave based arcade style 3D space shooter. Some of the controls are inspired by No Man’s Sky. The game aims to fill the void of 3D space games that aren’t arcade style combat oriented with quick rounds and meta progression. Eventually, i aim to be able to have a campaign mode for the game!

i started this game a few months ago and am now updating it again to reignite my passion for it and eventually release a full version.

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