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1h 9m 42s logged

Made the controls better and made the combat more fast paced

the combat frankly felt aweful and even the controls were super buggy and not at all intuitive after i played No Man’s Sky for the first time. Taking what i learnt from that game, i made it so that the enemies move around closer to the player so that its easier to aim at the enemy and also ensure that the combat is not slow and boring, with a significant amount of time spent on waiting for the enemies to come to you or chasing them.

Additionally I changed the controls to make sure the reticle is confined within a larger circle in the middle to ensure that the player has a visual understanding of how far they can move their mouse and a feel for if they are at max turning speed.

More features that i though of include:

  • making the space station more accessible and polished
  • ensuring that the there is some form of aim assist for the machine guns
  • a tutorial or better guidance toward progression and interaction, like locking onto targets, entering the space station, purchasing new weapons etc…
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