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Flipy Flopy Flop

  • 3 Devlogs
  • 7 Total hours

A game full of wonderful adventures that will take you to a different world

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2h 50m 49s logged

Publishing the game!
Ive finished 3 minigames with easy difficulty.

There was an error while exporting the game which I fixed by downloading WEB templates

YOU CAN TRY THE GAME NOW

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3h 35m 21s logged

Finished the first minigame!

Added a level scene where player is directed to before each level, or when he loses.
The hard part was actually the coding part where losing the minigame would redirect the player to this scene and he would lose a life.

created a minigame where the player needs to collect 3 apples to move on otherwise, he loses a life.

Spent 2 hour trying to figure out why collecting the 3 apples dont make the player win. Turns out that I had the collecting signal connected to the wrong function!

I chose to keep the minigame simple in order to show originality and not complicate anything.

I am working now on creating another 2 minigames, and building the losing and wining scene of the game.

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59m 33s logged

Started working on my game called flipy flop!

Finished the menu screen of the game.

The hard part was actually designing it so that its appealing and finding the perfect color combinations for text and background.

I’ve spent quite some time figuring out why my text isn’t appearing as it should, turns out I had the text size set to 1000! That’s embarrassing!

I’ve learnt how to use scenes in 2d game making and got familiar using Godot.

I was surprised that the programming part was very similar to python programming language.

The next step is encoding those title screen buttons so they could function as they should, and build the level scene.

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